POV-Ray : Newsgroups : povray.general : transparency and media : Re: transparency and media Server Time
5 Aug 2024 02:22:18 EDT (-0400)
  Re: transparency and media  
From: Renderdog
Date: 17 Dec 2002 15:20:03
Message: <web.3dff7ff48a77e58da7778c0e0@news.povray.org>
Gilles Tran wrote:

>news: 3dfe1695[at]news.povray.org...
>> Thanks I didn't think of that
>
>Note that there are cases where I was never able to get rid of this problem,
>in spite of putting "hollow" keywords everywhere, making sure that
>everything was really transparent etc. I ended up rendering the leaves
>separately and using a mask to put them on the final image !

A similar question:
I wanted to use a hollow transparent sphere to give some curvature
to my leaf image map, and it works great except when the transparent
part of the leaf's sphere intersects a (non-transparent) surface
behind it. I get black pixels, like it's showing coincident surfaces,
though the sphere's surface is transparent at that point.

I was thinking that I could use the image to clip the sphere somehow
(instead of a another sphere as I'm currently doing), but I wonder
if there is a simpler (and faster rendering) solution?


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