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Gilles Tran wrote:
>news: 3dfe1695[at]news.povray.org...
>> Thanks I didn't think of that
>
>Note that there are cases where I was never able to get rid of this problem,
>in spite of putting "hollow" keywords everywhere, making sure that
>everything was really transparent etc. I ended up rendering the leaves
>separately and using a mask to put them on the final image !
A similar question:
I wanted to use a hollow transparent sphere to give some curvature
to my leaf image map, and it works great except when the transparent
part of the leaf's sphere intersects a (non-transparent) surface
behind it. I get black pixels, like it's showing coincident surfaces,
though the sphere's surface is transparent at that point.
I was thinking that I could use the image to clip the sphere somehow
(instead of a another sphere as I'm currently doing), but I wonder
if there is a simpler (and faster rendering) solution?
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